Gegenstände › Langdolch
Langdolch [2]
Dolch ID 1210
Beschreibung im Spiel
Ein Dolch mit Fokus auf Stichangriffe statt Hiebe.
Kernwerte
- ATK
- 59
- Kartenplätze
- 2
- Mindeststufe
- 12
- Waffenstufe
- 2
- Gewicht
- 50
- Aufwertbar
- ja
Trageplatz: Rechte Hand
Klassen: AlchemistArcherAssassinBard / DancerBlacksmithCrusaderHunterKagerou / OboroKnightMageMerchantNinjaNoviceRogueSageSoul LinkerSuper NoviceSwordsmanThiefWizard
Affixe
Affixe sind Zusatzeigenschaften, die ein Stück beim Erhalten mitbekommt. Was fallen kann, hängt davon ab, woher das Stück stammt. Jede Herkunft hat ihre eigene Liste. Langdolch ist Waffenstufe 2 und trägt damit 2 Affixe.
Monster Drop 18
Wenn das Stück von einem gewöhnlichen Monster fällt.
Slot 1 2
| ATK | 5-30 |
| ATK (%) | 1-5 |
Slot 2 16
| ASPD | 1 |
| ASPD increase (%) | 5-7 |
| HIT | 5-20 |
| FLEE | 10-20 |
| CRI | 2-5 |
| Critical Damage increase (%) | 5-10 |
| Physical Damage to Neutral enemies (%) | 5-10 |
| Physical Damage to Water enemies (%) | 5-10 |
| Physical Damage to Earth enemies (%) | 5-10 |
| Physical Damage to Fire enemies (%) | 5-10 |
| Physical Damage to Wind enemies (%) | 5-10 |
| Physical Damage to Poison enemies (%) | 5-10 |
| Physical Damage to Holy enemies (%) | 5-10 |
| Physical Damage to Shadow enemies (%) | 5-10 |
| Physical Damage to Ghost enemies (%) | 5-10 |
| Physical Damage to Undead enemies (%) | 5-10 |
Blacksmith Forging 22
Wenn ein Blacksmith es geschmiedet hat. Die breitesten Spannen von allen (ATK bis 60), dafür ein anderer Satz Eigenschaften.
Slot 1 14
| Physical Damage to Neutral enemies (%) | 1-50 |
| Physical Damage to Water enemies (%) | 1-50 |
| Physical Damage to Earth enemies (%) | 1-50 |
| Physical Damage to Fire enemies (%) | 1-50 |
| Physical Damage to Wind enemies (%) | 1-50 |
| Physical Damage to Poison enemies (%) | 1-50 |
| Physical Damage to Holy enemies (%) | 1-50 |
| Physical Damage to Shadow enemies (%) | 1-50 |
| Physical Damage to Ghost enemies (%) | 1-50 |
| Physical Damage to Undead enemies (%) | 1-50 |
| ATK | 1-60 |
| ATK (%) | 1-15 |
| HIT | 1-40 |
| CRI | 1-20 |
Slot 2 8
| ASPD | 1-3 |
| FLEE | 1-40 |
| Phys Damage to Small targets (%) | 1-35 |
| Phys Damage to Medium targets (%) | 1-35 |
| Phys Damage to Large targets (%) | 1-35 |
| Critical Damage increase (%) | 1-35 |
| ASPD increase (%) | 1-20 |
| Long-range Physical Damage increase (%) | 1-20 |
Activation System 17
Ein eigener Weg mit eigenen Töpfen. Was er im Spiel genau ist, haben wir nicht geprüft; gemessen ist, dass seine Spannen tiefer beginnen und breiter sind (ATK 1–39 statt 5–30).
Slot 1 2
| ATK | 1-39 |
| ATK (%) | 1-7 |
Slot 2 15
| ASPD | 1-2 |
| ASPD increase (%) | 4-9 |
| HIT | 3-24 |
| FLEE | 8-24 |
| CRI | 1-7 |
| Critical Damage increase (%) | 4-12 |
| Physical Damage to Neutral enemies (%) | 4-12 |
| Physical Damage to Water enemies (%) | 4-12 |
| Physical Damage to Earth enemies (%) | 4-12 |
| Physical Damage to Fire enemies (%) | 4-12 |
| Physical Damage to Wind enemies (%) | 4-12 |
| Physical Damage to Poison enemies (%) | 4-12 |
| Physical Damage to Holy enemies (%) | 4-12 |
| Physical Damage to Shadow enemies (%) | 4-12 |
| Physical Damage to Ghost enemies (%) | 4-12 |
MVP Drop 18
Wenn es von einem MVP-Boss fällt. Derselbe Aufbau, aber mehr Möglichkeiten und ein vierter Slot.
Slot 1 2
| ATK | 5-30 |
| ATK (%) | 1-5 |
Slot 2 16
| ASPD | 1 |
| ASPD increase (%) | 5-7 |
| HIT | 5-20 |
| FLEE | 10-20 |
| CRI | 2-5 |
| Critical Damage increase (%) | 5-10 |
| Physical Damage to Neutral enemies (%) | 5-10 |
| Physical Damage to Water enemies (%) | 5-10 |
| Physical Damage to Earth enemies (%) | 5-10 |
| Physical Damage to Fire enemies (%) | 5-10 |
| Physical Damage to Wind enemies (%) | 5-10 |
| Physical Damage to Poison enemies (%) | 5-10 |
| Physical Damage to Holy enemies (%) | 5-10 |
| Physical Damage to Shadow enemies (%) | 5-10 |
| Physical Damage to Ghost enemies (%) | 5-10 |
| Physical Damage to Undead enemies (%) | 5-10 |
Die Zahl der Kartenplätze oben hat damit nichts zu tun, das sind zwei getrennte Systeme. Alle Eigenschaften auf einen Blick: Affixe.