Monsters › Strouf
Strouf
Water 3 Fish Large ID 1065
Core stats
What the marks next to the values mean
- LevelZero-verified
- 61
- HealthZero-verified
- 3,135
- DefenseZero-verified
- 67
- Magic defenseZero-verified
- 21
- Attackunverified
- 141
- Magic attackunverified
- 30
- HIT for 100% hitunverified
- 281
- FLEE for 95% dodgeunverified
- 273
Base stats: STR 49AGI 16VIT 31INT 20DEX 36LUK 20
How this is calculated: HIT for 100% hit = Level + AGI + LUK÷5 + 200 FLEE for 95% dodge = Level + DEX + LUK÷3 + 170
Rewards
- Base experienceZero-verified
- 2,634
- Job experiencediffers
- 508
- Experience per health pointZero-verified
- 0.84
- Zeny per killunverified
- 73.9
Expected value across all drops. One rare, expensive drop raises it sharply — it is an average, not a payout.
How this is calculated: Experience per health point = Base experience ÷ Health Zeny per kill = Σ (Chance × Sell price)
Damage by attacking element Zero-verified
How much damage this monster takes when attacked with each element.
This table applies to Ragnarok Zero and comes from a community contribution. It replaces the renewal version from rAthena, which differed in 26 of 100 cells — poison against earth, for instance, where that one says 150% instead of 125%.
| Element | % | |
| Wind | 200% | |
| Neutral | 100% | |
| Earth | 100% | |
| Poison | 100% | |
| Holy | 100% | |
| Dark | 100% | |
| Ghost | 100% | |
| Undead | 100% | |
| Fire | 70% | |
| Water | -25% | heals the monster instead of hurting it |
Where it appears
| Map | Count | Respawn |
| Izlude Undersea Tunnel 5F · iz_dun04 | Count58 | Respawn 5 s |
Map names from the game client. The spawns themselves come from the open renewal data and are not confirmed for Ragnarok Zero.
What it can do in combat
| Skill | How | When | Chance |
| Emotion Lv 1 | on itself | when idle ↻ 5s | Chance20% |
| Water Attribute Attack Lv 1 Water | Weapon, at you | when attacking ↻ 5s | Chance20% |
| Water Attribute Attack Lv 1 Water | Weapon, at you | when angry ↻ 5s | Chance20% |
| Frost Diver Lv 9 Water | Magic, at you 1s cast time, interruptible | when attacking ↻ 5s | Chance10% |
| Frost Diver Lv 9 Water | Magic, at you 1s cast time, interruptible | when chasing ↻ 5s | Chance10% |
| Frost Diver Lv 9 Water | Magic, at you 1s cast time, interruptible | when angry ↻ 5s | Chance10% |
| Frost Diver Lv 9 Water | Magic, at you 1s cast time, interruptible | when following ↻ 5s | Chance10% |
| Lightning Bolt Lv 3 Wind | Magic, at you 1.5s cast time, interruptible | when attacking ↻ 5s | Chance5% |
| Lightning Bolt Lv 3 Wind | Magic, at you 1.5s cast time, interruptible | when chasing ↻ 5s | Chance5% |
| Lightning Bolt Lv 3 Wind | Magic, at you 1.5s cast time, interruptible | when angry ↻ 5s | Chance5% |
| Lightning Bolt Lv 3 Wind | Magic, at you 1.5s cast time, interruptible | when following ↻ 5s | Chance5% |
| Water Ball Lv 3 Water | Magic, at you 1.5s cast time, interruptible | when attacking ↻ 5s | Chance5% |
| Water Ball Lv 3 Water | Magic, at you 1.5s cast time, interruptible | when angry ↻ 5s | Chance5% |
From the open rAthena collection. Skill names stay in English — that is what they are called in game. ↻ means: earliest again after this time.
What it drops
2 further entries from the renewal data hidden – not confirmed on Ragnarok Zero.
Where these numbers come from These values come from the open rAthena data collection. A comparison against a Ragnarok Zero database showed: drops, element, race and size match reliably. Health and experience values, however, differ substantially in Zero — they are marked as such here and should not be read as confirmed Zero values.