Party instances, once a day, with their own equipment and a ladder above it: what starts in Poring Village as a Jello fragment is an Expedition armor two rungs later. All seven are here: the three you can enter today, and the four you are already collecting for.
Four rungs, each built from the one below. The bottom one drops from the chest; the three above are crafted: old piece plus 50 crystals plus Jellostones. The Jellostones come from the fragments Poring Village gives out. That is why the beginner instance is still worth a daily trip at level 90.
The beginner instance: waves of Porings, blue pillars that briefly transform you, and King Poring at the end. It is the entry point to the whole system, because this is where the fragments drop that later become Jellostones.
- Entrance
- Emily
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- Party required, once per day
- Reset
- daily, UTC+0
- Boss
- King Poring
Route, mechanics and the whole chest → The sewers under Prontera. The whole run hangs on the Ancient Thief Bug eggs: they summon the boss, and clearing the ones in the boss room too earns a second chest.
- Entrance
- Culvert Manager
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- Party required, daily instance
- Reset
- daily, UTC+0
- Boss
- Ancient Golden Thief Bug
- Hard mode builds
- Shimmering Opal Earrings
Route, mechanics and the whole chest → The orcs' memory, populated by their undead. The final fight is not decided by the boss but by the flowers beside it: every Shaman's Flower left standing makes Fallen Orc Hero stronger.
- Entrance
- Calm Scientist
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- Party required, daily instance
- Reset
- daily, UTC+0
- Boss
- Fallen Orc Hero
- Hard mode builds
- Cursed Emerald Earring
Route, mechanics and the whole chest → An ant hive with an objective instead of a kill list: the toxic geysers have to be shut down before Cannibal Maya is worth engaging.
- Entrance
- Dimensional Rift
- Entry
- Party required, daily instance
- Reset
- daily, UTC+0
- Boss
- Cannibal Maya
- Hard mode builds
- Red Oath Ring
Route, mechanics and the whole chest → A water instance with a rule that turns everything around: every monster you kill makes the remaining ones stronger. Clear everything and you end up facing enemies you strengthened yourself.
- Entrance
- Dimensional Rift
- Entry
- Party required, daily instance
- Reset
- daily, UTC+0
- Boss
- Deepsea Coelacanth
- Hard mode builds
- Ring of Blue Oath
Route, mechanics and the whole chest → The wreck. Stormy Drake grows stronger depending on what happens along the way - and when Stormy Mimics show up, a second chest hangs on them.
- Entrance
- Dimensional Rift
- Entry
- Party required, daily instance
- Reset
- daily, UTC+0
- Boss
- Stormy Drake
- Hard mode builds
- Red Oath Ring
Route, mechanics and the whole chest → The only instance in the series that does not split into Normal and Hard but into two floors: Corrupted Soul first, then Amdarais. It closes out Episode 1.
- Entrance
- Hugin
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- Party instance
- Reset
- unknown
- Boss
- Corrupted Soul · Amdarais
Route, mechanics and the whole chest →