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Memorial Dungeons

Party instances, once a day, with their own equipment and a ladder above it: what starts in Poring Village as a Jello fragment is an Expedition armor two rungs later. All seven are here: the three you can enter today, and the four you are already collecting for.

Instances
7
Live today
3 / 7
Distinct rewards
26
Entry
once a day

What you are collecting for

Four rungs, each built from the one below. The bottom one drops from the chest; the three above are crafted: old piece plus 50 crystals plus Jellostones. The Jellostones come from the fragments Poring Village gives out. That is why the beginner instance is still worth a daily trip at level 90.

  1. Grade IV Subjugation Team Base Lv. 60+ Drops from the Normal chest in Prontera Culvert and Orc's Memory.
  2. Grade III Expedition Base Lv. 70+ From the Subjugation piece plus 50 Faintly Glowing Crystals and Jellostones.
  3. Grade II Contingent Corps Base Lv. 80+ From the Expedition piece plus 50 Crystals of Blue Light and Jellostones.
  4. Grade I Conqueror Corps Base Lv. 90+ From the Contingent piece plus 50 Crimson Crystals and Jellostones.

The full ladder: recipes, enchanting, set bonuses →

The seven instances

Poring Village Base Lv. 30-60 · Beginner
live

The beginner instance: waves of Porings, blue pillars that briefly transform you, and King Poring at the end. It is the entry point to the whole system, because this is where the fragments drop that later become Jellostones.

Entrance
Emily /navi prt_fild05 145/235
Entry
Party required, once per day
Reset
daily, UTC+0
Boss
King Poring
Route, mechanics and the whole chest →
Prontera Culvert Base Lv. 60+ · Grade IV
live

The sewers under Prontera. The whole run hangs on the Ancient Thief Bug eggs: they summon the boss, and clearing the ones in the boss room too earns a second chest.

Entrance
Culvert Manager /navi prt_fild05 265/208
Entry
Party required, daily instance
Reset
daily, UTC+0
Boss
Ancient Golden Thief Bug
Hard mode builds
Shimmering Opal Earrings
Route, mechanics and the whole chest →
Orc's Memory Base Lv. 60+ · Grade IV
live

The orcs' memory, populated by their undead. The final fight is not decided by the boss but by the flowers beside it: every Shaman's Flower left standing makes Fallen Orc Hero stronger.

Entrance
Calm Scientist /navi gef_fild10 231/203
Entry
Party required, daily instance
Reset
daily, UTC+0
Boss
Fallen Orc Hero
Hard mode builds
Cursed Emerald Earring
Route, mechanics and the whole chest →
Ant Hell 1F Base Lv. 70+ · Grade III
November 2026

An ant hive with an objective instead of a kill list: the toxic geysers have to be shut down before Cannibal Maya is worth engaging.

Entrance
Dimensional Rift
Entry
Party required, daily instance
Reset
daily, UTC+0
Boss
Cannibal Maya
Hard mode builds
Red Oath Ring
Route, mechanics and the whole chest →
Izlude 2F Base Lv. 80+ · Grade II
January 2027

A water instance with a rule that turns everything around: every monster you kill makes the remaining ones stronger. Clear everything and you end up facing enemies you strengthened yourself.

Entrance
Dimensional Rift
Entry
Party required, daily instance
Reset
daily, UTC+0
Boss
Deepsea Coelacanth
Hard mode builds
Ring of Blue Oath
Route, mechanics and the whole chest →
Sunken Ship Base Lv. 99+ · Grade I
March 2027

The wreck. Stormy Drake grows stronger depending on what happens along the way - and when Stormy Mimics show up, a second chest hangs on them.

Entrance
Dimensional Rift
Entry
Party required, daily instance
Reset
daily, UTC+0
Boss
Stormy Drake
Hard mode builds
Red Oath Ring
Route, mechanics and the whole chest →
Old Glast Heim Base Lv. 130+ · Two floors
July 2027

The only instance in the series that does not split into Normal and Hard but into two floors: Corrupted Soul first, then Amdarais. It closes out Episode 1.

Entrance
Hugin /navi glast_01 204/273
Entry
Party instance
Reset
unknown
Boss
Corrupted Soul · Amdarais
Route, mechanics and the whole chest →

As of 2026-09-22

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