ATK +15 - MATK +15
At a combined refine of 17 or more: after-attack delay -3 %, variable cast time -5 %
Subjugation Team's ArmorSubjugation Team's Shoulder BeltSubjugation Team BootsSubjugation Team's Ring
Four sets, each built from the last. The bottom rung drops from the chest; above it the same arithmetic applies every time: old piece plus 50 crystals plus Jellostones. And at every fork there is a decision: physical or magic, later melee, ranged, magic or healing.
The five fragments come from Poring Village, one per weekday. They are worth nothing in themselves; what you need are the stones made from them, on every rung of the ladder. Which is why the beginner instance stays a daily trip long after it has stopped giving experience.
/navi prt_in 118/31 This is where the physical-or-magic decision is made, and it is final: the old piece is consumed. What each result actually gives is on its item page.
/navi prt_in 118/34 From base level 80, and from here on four branches instead of two. This rung arrives with the level 80 cap.
From base level 90, the top rung of the series. On top of the Jellostones it takes 50 Crimson Crystals.
ATK +15 - MATK +15
At a combined refine of 17 or more: after-attack delay -3 %, variable cast time -5 %
Subjugation Team's ArmorSubjugation Team's Shoulder BeltSubjugation Team BootsSubjugation Team's Ring
ATK +20
At a combined refine of 21 or more: after-attack delay -5 %, fixed cast time -5 %
Expedition's ArmorExpedition ManteauExpedition BootsExpedition Ring
MATK +20
At a combined refine of 21 or more: variable cast time -5 %, fixed cast time -5 %
Expedition's RobeExpedition MufflerExpedition ShoesExpedition Magic Ring
Every hard mode drops its own gem, and 15 of them plus 10 Mithril make one piece. They are not part of the ladder: they are neither upgraded nor consumed.
/navi morocc_in 76/167 Two dungeons drop the same gem: Ant Hell and Sunken Ship both give Ruby Soaked in Blood. So the accessory from it can be farmed in two places, not built twice.
Subjugation and Expedition equipment share one enchanter. From +0 to +8 he draws from the base pool below; from +9 upwards armor adds essences, and garment and shoes gain a fourth slot.
Enchants Subjugation and Expedition equipment.
/navi prt_fild05 251/193
Enchanting: 100,000 zeny.
Reset: 100,000 zeny at 70 % success, or guaranteed for one Zelstar.
Subjugation armor: the 6 base-class essences, 2.03 % each.
Expedition armor: essence I and II per class, 13 classes, at 0.050 % and 0.025 %.
The Leek and the Carrot from Poring Village run on their own system: 50 Jellopy and 20,000 zeny, the piece has to be equipped, and it holds exactly one enchant. Success is 70 %, and a failure destroys the piece. Resetting works the same way.
/navi prt_fild05 174/238 As of 2026-09-22