Monsters › Evil Druid
Evil Druid
Undead 4 Undead Large ID 1117
Core stats
What the marks next to the values mean
- LevelZero-verified
- 80
- HealthZero-verified
- 18,880
- DefenseZero-verified
- 88
- Magic defenseZero-verified
- 45
- Attackunverified
- 309
- Magic attackunverified
- 68
- HIT for 100% hitunverified
- 313
- FLEE for 95% dodgeunverified
- 336
Base stats: STR 62AGI 32VIT 24INT 45DEX 85LUK 5
How this is calculated: HIT for 100% hit = Level + AGI + LUK÷5 + 200 FLEE for 95% dodge = Level + DEX + LUK÷3 + 170
Rewards
- Base experienceZero-verified
- 11,329
- Job experienceZero-verified
- 2,492
- Experience per health pointZero-verified
- 0.6
- Zeny per killunverified
- 8.4
Expected value across all drops. One rare, expensive drop raises it sharply — it is an average, not a payout.
How this is calculated: Experience per health point = Base experience ÷ Health Zeny per kill = Σ (Chance × Sell price)
Damage by attacking element Zero-verified
How much damage this monster takes when attacked with each element.
This table applies to Ragnarok Zero and comes from a community contribution. It replaces the renewal version from rAthena, which differed in 26 of 100 cells — poison against earth, for instance, where that one says 150% instead of 125%.
| Element | % | |
| Fire | 200% | |
| Holy | 200% | |
| Neutral | 100% | |
| Water | 100% | |
| Earth | 100% | |
| Wind | 100% | |
| Ghost | 100% | |
| Poison | -25% | heals the monster instead of hurting it |
| Dark | -100% | heals the monster instead of hurting it |
| Undead | -100% | heals the monster instead of hurting it |
Where it appears
| Map | Count | Respawn |
| Monastery · gl_church | Count85 | Respawn 5 s |
| Catacombs · gl_chyard | Count15 | Respawn 5 s |
| Glast Heim Castle 2F · gl_cas02 | Count9 | Respawn 5 s |
Map names from the game client. The spawns themselves come from the open renewal data and are not confirmed for Ragnarok Zero.
What it can do in combat
| Skill | How | When | Chance |
| Blind Attack Lv 3 element of its weapon | Weapon, at you | when attacking ↻ 5s | Chance20% |
| Blind Attack Lv 3 element of its weapon | Weapon, at you | when chasing ↻ 5s | Chance20% |
| Curse Attack Lv 3 Dark | Weapon, at you 0.8s cast time, NOT interruptible | when attacking ↻ 5s | Chance5% |
| Curse Attack Lv 3 Dark | Weapon, at you 0.8s cast time, NOT interruptible | when chasing ↻ 5s | Chance5% |
| Energy Drain Lv 1 Dark | Magic, at you | when attacking ↻ 5s | Chance5% |
| Energy Drain Lv 1 Dark | Magic, at you | when chasing ↻ 5s | Chance5% |
| Heaven's Drive Lv 5 Earth | Magic, at you 1.2s cast time, interruptible | when attacking ↻ 5s | Chance5% |
| Heaven's Drive Lv 5 Earth | Magic, at you 1.2s cast time, interruptible | when chasing ↻ 5s | Chance5% |
| Undead Element Attack Lv 3 Undead | Weapon, at you 0.5s cast time, NOT interruptible | when attacking ↻ 5s | Chance5% |
| Undead Element Attack Lv 3 Undead | Weapon, at you 0.5s cast time, NOT interruptible | when chasing ↻ 5s | Chance5% |
From the open rAthena collection. Skill names stay in English — that is what they are called in game. ↻ means: earliest again after this time.
What it drops
3 further entries from the renewal data hidden – not confirmed on Ragnarok Zero.
Where these numbers come from These values come from the open rAthena data collection. A comparison against a Ragnarok Zero database showed: drops, element, race and size match reliably. Health and experience values, however, differ substantially in Zero — they are marked as such here and should not be read as confirmed Zero values.