Base stats:STR 140AGI 99VIT 30INT 129DEX 170LUK 90
How this is calculated:HIT for 100% hit = Level + AGI + LUK÷5 + 200FLEE for 95% dodge = Level + DEX + LUK÷3 + 170
Rewards
Base experienceZero-verified
9,861,426
Job experienceZero-verified
1,318,431
Experience per HPZero-verified
0.09
Zeny per killdiffers
225.8
Expected value across all drops. One rare, expensive drop raises it sharply. It is an average, not a payout. Computed from rAthena sell prices, which are disproven for Zero: usable as a ranking, not as an amount.
How this is calculated:Experience per HP = Base experience ÷ HPZeny per kill = Σ (Chance × Sell price)
Damage by attacking element Zero-verified
How much damage this monster takes when attacked with each element.
This table applies to Ragnarok Zero and comes from a community contribution. It replaces the renewal version from rAthena, which differed in 26 of 100 cells. For poison against earth, that one says 150% instead of 125%.
Element
%
Holy
175%
Neutral
100%
Water
100%
Earth
100%
Fire
100%
Wind
100%
Ghost
25%
Poison
0%
Dark
-50%
heals the monster instead of hurting it
Undead
-50%
heals the monster instead of hurting it
Special attributes
MVP boss
Maps
No known spawn.
What it can do in combat
Skill
How
When
Chance
Agility UpLv 5
on itself
when attacking, below 30% of its own HP↻ 120s
Chance100%
Follower SummonsLv 5
Magic, on itself 0.7s cast time, NOT interruptible
when attacking, when 3 or fewer minions remain↻ 10s
Chance100%
Follower SummonsLv 5
Magic, on itself 0.7s cast time, NOT interruptible
when idle, when 3 or fewer minions remain↻ 10s
Chance100%
Hell's JudgementLv 10
Weapon, on itself 1s cast time, NOT interruptible
when chasing ↻ 10s
Chance100%
Hell's JudgementLv 10
Weapon, on itself 1s cast time, NOT interruptible
when attacking ↻ 10s
Chance100%
Power UpLv 5
on itself
when attacking, below 30% of its own HP↻ 30s
Chance100%
Recall SlavesLv 1
on itself
when idle ↻ 30s
Chance100%
Recall SlavesLv 1
on itself
when attacking ↻ 30s
Chance100%
Soul Strike of DarknessLv 10Dark
Magic, at you
when chasing, after a skill was used on it↻ 5s
Chance100%
TeleportLv 1
Magic, on itself
when idle, when it cannot fight back
Chance100%
Brandish SpearLv 10element of its weapon
Weapon, at you 0.5s cast time, NOT interruptible
when attacking ↻ 5s
Chance20%
Decrease AGILv 48
Magic, at you
when chasing ↻ 60s
Chance20%
Soul Strike of DarknessLv 10Dark
Magic, at you
when chasing ↻ 5s
Chance20%
Stun AttackLv 5element of its weapon
Weapon, at you
when attacking
Chance20%
Undead Attribute ChangeLv 1Undead
Weapon, at you
when attacking ↻ 5s
Chance20%
Grand cross of DarknessLv 10Dark
Magic, on itself 0.7s cast time, NOT interruptible
when attacking, below 30% of its own HP↻ 5s
Chance10%
From the open rAthena collection. Skill names stay in English, because that is what they are called in game. ↻ means: earliest again after this time.
1 further entries from the renewal data hidden – not confirmed on Ragnarok Zero.
Where these numbers come from Three sources: the game client, the open rAthena collection and the community. rAthena is the framework but carries renewal data — drops, element, race and size match reliably, health points and experience differ in Zero. Where the client states its own numbers, those apply. Every value is labelled individually.