Base stats:STR 86AGI 108VIT 88INT 121DEX 240LUK 71
How this is calculated:HIT for 100% hit = Level + AGI + LUK÷5 + 200FLEE for 95% dodge = Level + DEX + LUK÷3 + 170
Rewards
Base experiencediffers
183,744
Job experiencediffers
130,500
Experience per HPdiffers
0
Zeny per killdiffers
12,752.5
Expected value across all drops. One rare, expensive drop raises it sharply. It is an average, not a payout. Computed from rAthena sell prices, which are disproven for Zero: usable as a ranking, not as an amount.
How this is calculated:Experience per HP = Base experience ÷ HPZeny per kill = Σ (Chance × Sell price)
Damage by attacking element Zero-verified
How much damage this monster takes when attacked with each element.
This table applies to Ragnarok Zero and comes from a community contribution. It replaces the renewal version from rAthena, which differed in 26 of 100 cells. For poison against earth, that one says 150% instead of 125%.
Element
%
Earth
200%
Poison
175%
Neutral
100%
Fire
100%
Holy
100%
Dark
100%
Ghost
100%
Undead
100%
Water
70%
Wind
-25%
heals the monster instead of hurting it
Special attributes
MVP boss
Maps
No known spawn.
What it can do in combat
Skill
How
When
Chance
Follower SummonsLv 5
Magic, on itself 2s cast time, NOT interruptible
when attacking, when 2 or fewer minions remain↻ 5s
Chance100%
Follower SummonsLv 5
Magic, on itself 2s cast time, NOT interruptible
when idle, when 2 or fewer minions remain↻ 5s
Chance100%
HealLv 11Holy
Magic, on itself
when idle, below 30% of its own HP↻ 5s
Chance100%
HealLv 11Holy
Magic, on itself
when attacking, below 30% of its own HP↻ 5s
Chance100%
Power UpLv 5
on itself
when attacking, below 30% of its own HP↻ 30s
Chance100%
Recall SlavesLv 1
on itself
when attacking ↻ 60s
Chance100%
Recall SlavesLv 1
on itself
when idle ↻ 60s
Chance100%
Aid PotionLv 4
on an ally
when idle, when an ally drops below 90%
Chance20%
Aid PotionLv 4
on an ally
when attacking, when an ally drops below 90%
Chance20%
Arrow RepelLv 1element of its weapon
Weapon, at you
when attacking ↻ 5s
Chance20%
EmotionLv 1
on itself
when idle ↻ 5s
Chance20%
ExpulsionLv 1element of its weapon
at you 1s cast time, NOT interruptible
when attacking, below 60% of its own HP↻ 10s
Chance10%
Multi-stage AttackLv 1element of its weapon
Weapon, at you
when attacking ↻ 5s
Chance10%
TeleportLv 1
Magic, on itself
when idle ↻ 30s
Chance10%
TeleportLv 1
Magic, on itself
when attacking ↻ 30s
Chance10%
DefenderLv 1
on itself
when attacking, after being hit from range↻ 30s
Chance5%
Defense disregard attackLv 1element of its weapon
Weapon, at you 0.5s cast time, NOT interruptible
when attacking ↻ 5s
Chance5%
Guided AttackLv 5element of its weapon
Weapon, at you
when attacking ↻ 20s
Chance5%
Stun AttackLv 5element of its weapon
Weapon, at you
when attacking ↻ 5s
Chance5%
From the open rAthena collection. Skill names stay in English, because that is what they are called in game. ↻ means: earliest again after this time.
2 further entries from the renewal data hidden – not confirmed on Ragnarok Zero.
Where these numbers come from Three sources: the game client, the open rAthena collection and the community. rAthena is the framework but carries renewal data — drops, element, race and size match reliably, health points and experience differ in Zero. Where the client states its own numbers, those apply. Every value is labelled individually.