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Monsters › Elusive Zhu Po Long

Elusive Zhu Po Long

Elusive Zhu Po Long

Wind 2 Dragon Medium ID 2862

Core stats

What the marks next to the values mean

LevelZero-verified
106
HPZero-verified
19,715
DEFZero-verified
83
MDEFZero-verified
36
ATKunverified
356
MATKunverified
35
HIT for 100% hitunverified
388
FLEE for 95% dodgeunverified
359

Base stats: STR 59AGI 76VIT 40INT 30DEX 73LUK 30

How this is calculated: HIT for 100% hit = Level + AGI + LUK÷5 + 200 FLEE for 95% dodge = Level + DEX + LUK÷3 + 170

Rewards

Base experiencediffers
4,850
Job experiencediffers
13,575
Experience per HPdiffers
0.25
Zeny per killdiffers
643

Expected value across all drops. One rare, expensive drop raises it sharply. It is an average, not a payout. Computed from rAthena sell prices, which are disproven for Zero: usable as a ranking, not as an amount.

How this is calculated: Experience per HP = Base experience ÷ HP Zeny per kill = Σ (Chance × Sell price)

Damage by attacking element Zero-verified

How much damage this monster takes when attacked with each element.

This table applies to Ragnarok Zero and comes from a community contribution. It replaces the renewal version from rAthena, which differed in 26 of 100 cells. For poison against earth, that one says 150% instead of 125%.

Element%
Earth 175%
Poison 150%
Neutral 100%
Fire 100%
Holy 100%
Dark 100%
Ghost 100%
Undead 100%
Water 80%
Wind 0%

Maps

No known spawn.

What it can do in combat

SkillHow WhenChance
Agility Up Lv 1 on itself when looting ↻ 10s Chance100%
Emotion Lv 1 on itself when attacking ↻ 3s Chance100%
Emotion Lv 1 on itself when idle ↻ 3s Chance100%
Emotion Lv 1 on itself when chasing ↻ 3s Chance100%
Agility Up Lv 1 on itself when idle ↻ 10s Chance0%

From the open rAthena collection. Skill names stay in English, because that is what they are called in game. ↻ means: earliest again after this time.

What it drops

ItemsChance
Denture from Dragon Mask 100%
Dragon Horn 75%
Yarn 75%
Dragon Scale 25%
Little Ghost Doll 20%
Zhu Po Long Card Card 0.05%
Where these numbers come from Three sources: the game client, the open rAthena collection and the community. rAthena is the framework but carries renewal data — drops, element, race and size match reliably, health points and experience differ in Zero. Where the client states its own numbers, those apply. Every value is labelled individually.
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