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Monsters › Golden Thief Bug

Golden Thief Bug

Golden Thief Bug

Fire 2 Insect Large ID 1086 MVP

Core stats

What the marks next to the values mean

LevelZero-verified
65
HPZero-verified
68,275,850
DEFZero-verified
159
MDEFZero-verified
81
ATKunverified
952
MATKunverified
843
HIT for 100% hitunverified
357
FLEE for 95% dodgeunverified
400

Base stats: STR 71AGI 77VIT 80INT 62DEX 140LUK 76

How this is calculated: HIT for 100% hit = Level + AGI + LUK÷5 + 200 FLEE for 95% dodge = Level + DEX + LUK÷3 + 170

Rewards

Base experiencediffers
102,060
Job experiencediffers
77,760
Experience per HPdiffers
0
Zeny per killdiffers
3,805.5

Expected value across all drops. One rare, expensive drop raises it sharply. It is an average, not a payout. Computed from rAthena sell prices, which are disproven for Zero: usable as a ranking, not as an amount.

How this is calculated: Experience per HP = Base experience ÷ HP Zeny per kill = Σ (Chance × Sell price)

Damage by attacking element Zero-verified

How much damage this monster takes when attacked with each element.

This table applies to Ragnarok Zero and comes from a community contribution. It replaces the renewal version from rAthena, which differed in 26 of 100 cells. For poison against earth, that one says 150% instead of 125%.

Element%
Water 175%
Poison 150%
Neutral 100%
Wind 100%
Holy 100%
Dark 100%
Ghost 100%
Undead 100%
Earth 80%
Fire 0%

Special attributes

MVP boss

Maps

Sewer Tunnel 4F · 60–70 min

1× prt_sewb4

Map names from the game client. The spawns themselves come from the open renewal data and are not confirmed for Ragnarok Zero.

What it can do in combat

SkillHow WhenChance
Assumptio Lv 5 Magic, on itself when idle ↻ 100s Chance100%
Assumptio Lv 5 Magic, on itself when attacking ↻ 100s Chance100%
Follower Summons Lv 10 Magic, on itself 0.7s cast time, NOT interruptible when attacking, when 5 or fewer minions remain ↻ 10s Chance100%
Follower Summons Lv 10 Magic, on itself 0.7s cast time, NOT interruptible when idle, when 5 or fewer minions remain ↻ 10s Chance100%
Follower Summons Lv 10 Magic, on itself when idle, right after spawning Chance100%
Heal Lv 11 Holy Magic, on itself when idle, while under a status effect ↻ 5s Chance100%
Shield Reflect Lv 10 Weapon, on itself when attacking ↻ 300s Chance100%
Shield Reflect Lv 10 Weapon, on itself when chasing ↻ 300s Chance100%
Teleport Lv 1 Magic, on itself when idle, when it cannot fight back Chance100%
Teleport Lv 1 Magic, on itself when idle, when it cannot fight back ↻ 5s Chance50%
Teleport Lv 1 Magic, on itself when walking, when it cannot fight back ↻ 5s Chance50%
Fire Ball Lv 43 Fire Magic, at you when chasing, after a skill was used on it ↻ 5s Chance20%
Magnum Break Lv 25 Fire Weapon, on itself when attacking ↻ 5s Chance20%
Mammonite Lv 22 element of its weapon Weapon, at you when attacking ↻ 5s Chance20%
Hiding Lv 1 on itself when attacking, below 20% of its own HP ↻ 5s Chance10%
Guided Attack Lv 5 element of its weapon Weapon, at you when attacking ↻ 20s Chance5%

From the open rAthena collection. Skill names stay in English, because that is what they are called in game. ↻ means: earliest again after this time.

What it drops

ItemsChance
Elunium 10%
Oridecon 7.5%
Gold 5%
Golden Bell 2.5%
Emperium 1.5%
Golden Gear 1.25%
Golden Mace 0.75%
Golden Thief Bug Card Card 0.01%
Golden Thief Bug Card Card 0.01%

1 further entries from the renewal data hidden – not confirmed on Ragnarok Zero.

Where these numbers come from Three sources: the game client, the open rAthena collection and the community. rAthena is the framework but carries renewal data — drops, element, race and size match reliably, health points and experience differ in Zero. Where the client states its own numbers, those apply. Every value is labelled individually.
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