How this is calculated:HIT for 100% hit = Level + AGI + LUK÷5 + 200FLEE for 95% dodge = Level + DEX + LUK÷3 + 170
Rewards
Base experienceZero-verified
437,580
Job experienceZero-verified
56,868
Experience per HPZero-verified
0.2
Zeny per killdiffers
6.1
Expected value across all drops. One rare, expensive drop raises it sharply. It is an average, not a payout. Computed from rAthena sell prices, which are disproven for Zero: usable as a ranking, not as an amount.
How this is calculated:Experience per HP = Base experience ÷ HPZeny per kill = Σ (Chance × Sell price)
Damage by attacking element Zero-verified
How much damage this monster takes when attacked with each element.
This table applies to Ragnarok Zero and comes from a community contribution. It replaces the renewal version from rAthena, which differed in 26 of 100 cells. For poison against earth, that one says 150% instead of 125%.
Map names from the game client. The spawns themselves come from the open renewal data and are not confirmed for Ragnarok Zero. 1 further maps hidden – not present in Ragnarok Zero.
What it can do in combat
Skill
How
When
Chance
Follower SummonsLv 5
Magic, on itself 2s cast time, NOT interruptible
when attacking, when 3 or fewer minions remain↻ 60s
Chance100%
Follower SummonsLv 5
Magic, on itself 2s cast time, NOT interruptible
when idle, when 3 or fewer minions remain↻ 60s
Chance100%
Follower SummonsLv 3
Magic, on itself
when idle, right after spawning
Chance100%
HealLv 9Holy
Magic, on an ally 0.5s cast time, NOT interruptible
when attacking, when an ally drops below 60%↻ 5s
Chance100%
HealLv 9Holy
Magic, on itself 0.5s cast time, NOT interruptible
when attacking, below 30% of its own HP↻ 5s
Chance100%
HealLv 9Holy
Magic, on an ally 0.5s cast time, NOT interruptible
when chasing, when an ally drops below 60%↻ 5s
Chance100%
HealLv 9Holy
Magic, on itself 0.5s cast time, NOT interruptible
when chasing, below 30% of its own HP↻ 5s
Chance100%
TeleportLv 1
Magic, on itself
when idle, when it cannot fight back
Chance100%
EmotionLv 1
on itself
when idle ↻ 5s
Chance20%
Safety WallLv 5Ghost
Magic, on itself 1s cast time, NOT interruptible
when attacking ↻ 5s
Chance10%
Grampus MorphLv 1
Magic, at you
when chasing ↻ 30s
Chance5%
Grampus MorphLv 1
Magic, at you
when attacking ↻ 30s
Chance5%
Holy Attribute AttackLv 5Holy
Weapon, at you 0.5s cast time, NOT interruptible
when attacking ↻ 5s
Chance5%
Holy Attribute AttackLv 5Holy
Weapon, at you 0.5s cast time, NOT interruptible
when chasing ↻ 5s
Chance5%
From the open rAthena collection. Skill names stay in English, because that is what they are called in game. ↻ means: earliest again after this time.
Where these numbers come from Three sources: the game client, the open rAthena collection and the community. rAthena is the framework but carries renewal data — drops, element, race and size match reliably, health points and experience differ in Zero. Where the client states its own numbers, those apply. Every value is labelled individually.