Monsters › Ghostring
Ghostring
Ghost 4 Demon Medium ID 1120
Core stats
What the marks next to the values mean
- LevelZero-verified
- 100
- HealthZero-verified
- 2,235,494
- DefenseZero-verified
- 88
- Magic defenseZero-verified
- 72
- Attackunverified
- 385
- Magic attackunverified
- 162
- HIT for 100% hitunverified
- 398
- FLEE for 95% dodgeunverified
- 411
Base stats: STR 66AGI 85VIT 66INT 66DEX 119LUK 66
How this is calculated: HIT for 100% hit = Level + AGI + LUK÷5 + 200 FLEE for 95% dodge = Level + DEX + LUK÷3 + 170
Rewards
- Base experienceZero-verified
- 259,524
- Job experienceZero-verified
- 128,018
- Experience per health pointZero-verified
- 0.12
- Zeny per killunverified
- 49
Expected value across all drops. One rare, expensive drop raises it sharply — it is an average, not a payout.
How this is calculated: Experience per health point = Base experience ÷ Health Zeny per kill = Σ (Chance × Sell price)
Damage by attacking element Zero-verified
How much damage this monster takes when attacked with each element.
This table applies to Ragnarok Zero and comes from a community contribution. It replaces the renewal version from rAthena, which differed in 26 of 100 cells — poison against earth, for instance, where that one says 150% instead of 125%.
| Element | % | |
| Ghost | 200% | |
| Holy | 100% | |
| Dark | 100% | |
| Undead | 100% | |
| Water | 25% | |
| Earth | 25% | |
| Fire | 25% | |
| Wind | 25% | |
| Poison | 25% | |
| Neutral | 0% | |
Where it appears
| Map | Count | Respawn |
| Guild Underground Dungeon 1F · gld_dun04 | Count1 | Respawn 4–6 h |
| Sograt Desert · pay_fild04 | Count1 | Respawn 60–90 min |
| Labyrinth Forest 3F · prt_maze03 | Count1 | Respawn 113.3–170 min |
| Sunken Ship 2F · treasure02 | Count1 | Respawn 33–53 min |
Map names from the game client. The spawns themselves come from the open renewal data and are not confirmed for Ragnarok Zero.
What it can do in combat
| Skill | How | When | Chance |
| Follower Summons Lv 5 | Magic, on itself 2s cast time, NOT interruptible | when attacking, when 3 or fewer minions remain ↻ 10s | Chance100% |
| Follower Summons Lv 5 | Magic, on itself 2s cast time, NOT interruptible | when idle, when 3 or fewer minions remain ↻ 10s | Chance100% |
| Follower Summons Lv 5 | Magic, on itself | when idle, right after spawning | Chance100% |
| Teleport Lv 1 | Magic, on itself | when idle, when it cannot fight back | Chance100% |
| Teleport Lv 1 | Magic, on itself | when attacking, below 30% of its own HP ↻ 5s | Chance50% |
| Teleport Lv 1 | Magic, on itself | when idle, when it cannot fight back ↻ 5s | Chance50% |
| Teleport Lv 1 | Magic, on itself | when walking, when it cannot fight back ↻ 5s | Chance50% |
| Emotion Lv 1 | on itself | when walking ↻ 5s | Chance20% |
| Invisible Lv 1 | on itself 0.2s cast time, interruptible | when attacking ↻ 5s | Chance20% |
| Invisible Lv 1 | on itself 0.2s cast time, interruptible | when idle ↻ 5s | Chance20% |
| Invisible Lv 1 | on itself 0.2s cast time, interruptible | when chasing ↻ 5s | Chance20% |
| Soul Strike Lv 9 Ghost | Magic, at you 0.5s cast time, interruptible | when chasing ↻ 5s | Chance20% |
| Dark Breath Lv 4 Dark | Magic, at you 0.8s cast time, NOT interruptible | when attacking ↻ 5s | Chance5% |
| Ghost Attribute Attack Lv 5 Ghost | Weapon, at you | when attacking ↻ 5s | Chance5% |
From the open rAthena collection. Skill names stay in English — that is what they are called in game. ↻ means: earliest again after this time.
What it drops
1 further entries from the renewal data hidden – not confirmed on Ragnarok Zero.
Where these numbers come from These values come from the open rAthena data collection. A comparison against a Ragnarok Zero database showed: drops, element, race and size match reliably. Health and experience values, however, differ substantially in Zero — they are marked as such here and should not be read as confirmed Zero values.