RagnaDexRagnarok Zero Global Account

Monsters › Joker

Joker

Joker

Wind 4 Demi-Human Large ID 1131

Core stats

What the marks next to the values mean

LevelZero-verified
90
HPZero-verified
115,648
DEFZero-verified
300
MDEFZero-verified
76
ATKunverified
397
MATKunverified
60
HIT for 100% hitunverified
396
FLEE for 95% dodgeunverified
363

Base stats: STR 84AGI 99VIT 30INT 50DEX 92LUK 35

How this is calculated: HIT for 100% hit = Level + AGI + LUK÷5 + 200 FLEE for 95% dodge = Level + DEX + LUK÷3 + 170

Rewards

Base experienceZero-verified
69,388
Job experienceZero-verified
13,877
Experience per HPZero-verified
0.6
Zeny per killdiffers
27.3

Expected value across all drops. One rare, expensive drop raises it sharply. It is an average, not a payout. Computed from rAthena sell prices, which are disproven for Zero: usable as a ranking, not as an amount.

How this is calculated: Experience per HP = Base experience ÷ HP Zeny per kill = Σ (Chance × Sell price)

Damage by attacking element Zero-verified

How much damage this monster takes when attacked with each element.

This table applies to Ragnarok Zero and comes from a community contribution. It replaces the renewal version from rAthena, which differed in 26 of 100 cells. For poison against earth, that one says 150% instead of 125%.

Element%
Earth 200%
Poison 200%
Neutral 100%
Fire 100%
Holy 100%
Dark 100%
Ghost 100%
Undead 100%
Water 60%
Wind -50% heals the monster instead of hurting it

Maps

Clock Tower B4F · 5 s

11× alde_d04

Map names from the game client. The spawns themselves come from the open renewal data and are not confirmed for Ragnarok Zero.

What it can do in combat

SkillHow WhenChance
Emotion Lv 1 on itself when attacking ↻ 60s Chance100%
Attribute Change Lv 1 Magic, on itself 2s cast time, NOT interruptible when idle ↻ 300s Chance5%
Darkness Jupitel Lv 5 Dark Magic, at you 1.5s cast time, interruptible when chasing ↻ 5s Chance5%
Energy Drain Lv 1 Dark Magic, at you 0.8s cast time, NOT interruptible when chasing ↻ 5s Chance5%
Fire Ball Lv 5 Fire Magic, at you 0.8s cast time, interruptible when chasing ↻ 5s Chance5%
Frost Diver Lv 9 Water Magic, at you 1s cast time, interruptible when chasing ↻ 5s Chance5%
Heaven's Drive Lv 5 Earth Magic, at you 1.2s cast time, interruptible when chasing ↻ 5s Chance5%
Quagmire Lv 5 Earth Magic, at you 0.7s cast time, interruptible when chasing ↻ 5s Chance5%
Soul Strike Lv 9 Ghost Magic, at you 0.5s cast time, interruptible when chasing ↻ 5s Chance5%
Wind Attribute Attack Lv 2 Wind Weapon, at you 0.8s cast time, NOT interruptible when chasing ↻ 5s Chance5%
Emotion Lv 1 on itself when idle ↻ 60s Chance1%
Emotion ON Lv 1 on itself when idle ↻ 60s Chance1%
Emotion ON Lv 1 on itself when idle ↻ 60s Chance1%

From the open rAthena collection. Skill names stay in English, because that is what they are called in game. ↻ means: earliest again after this time.

What it drops

ItemsChance
Zargon 10%
Yellow Herb 5%
Oridecon 0.5%
Lv.5 Soul Strike 0.5%
Contract in Shadow 0.1%
Old Card Album 0.01%
Katar of Piercing Wind 0.01%
Joker Card Card 0.01%
Katar of Piercing Wind 0.01%
Where these numbers come from Three sources: the game client, the open rAthena collection and the community. rAthena is the framework but carries renewal data — drops, element, race and size match reliably, health points and experience differ in Zero. Where the client states its own numbers, those apply. Every value is labelled individually.
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