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Monsters › Moonlight Flower

Moonlight Flower

Moonlight Flower

Fire 3 Demon Medium ID 1150 MVP

Core stats

What the marks next to the values mean

LevelZero-verified
79
HealthZero-verified
68,975,825
DefenseZero-verified
254
Magic defenseZero-verified
81
Attackunverified
2,232
Magic attackunverified
1,251
HIT for 100% hitunverified
405
FLEE for 95% dodgeunverified
446

Base stats: STR 86AGI 102VIT 93INT 82DEX 157LUK 120

How this is calculated: HIT for 100% hit = Level + AGI + LUK÷5 + 200 FLEE for 95% dodge = Level + DEX + LUK÷3 + 170

Rewards

Base experienceZero-verified
3,548,505
Job experienceZero-verified
696,922
Experience per health pointZero-verified
0.05
Zeny per killunverified
195.4

Expected value across all drops. One rare, expensive drop raises it sharply — it is an average, not a payout.

How this is calculated: Experience per health point = Base experience ÷ Health Zeny per kill = Σ (Chance × Sell price)

Damage by attacking element Zero-verified

How much damage this monster takes when attacked with each element.

This table applies to Ragnarok Zero and comes from a community contribution. It replaces the renewal version from rAthena, which differed in 26 of 100 cells — poison against earth, for instance, where that one says 150% instead of 125%.

Element%
Water 200%
Poison 175%
Neutral 100%
Wind 100%
Holy 100%
Dark 100%
Ghost 100%
Undead 100%
Earth 70%
Fire -25% heals the monster instead of hurting it

Special attributes

MVP boss

Where it appears

MapCount Respawn
Guild Underground Dungeon 1F · gld_dun01 Count1 Respawn 8–8.2 h
Payon Cave 5F (Abandoned Village) · pay_dun04 Count1 Respawn 60–70 min

Map names from the game client. The spawns themselves come from the open renewal data and are not confirmed for Ragnarok Zero.

What it can do in combat

SkillHow WhenChance
Follower Summons Lv 5 Magic, on itself 0.7s cast time, NOT interruptible when attacking, when 3 or fewer minions remain ↻ 10s Chance100%
Follower Summons Lv 5 Magic, on itself 0.7s cast time, NOT interruptible when idle, when 3 or fewer minions remain ↻ 10s Chance100%
Follower Summons Lv 3 Magic, on itself when idle, right after spawning Chance100%
Heal Lv 11 Holy Magic, on an ally when attacking, when an ally drops below 60% ↻ 5s Chance100%
Heal Lv 11 Holy Magic, on itself when attacking, below 30% of its own HP ↻ 5s Chance100%
Heal Lv 11 Holy Magic, on an ally when chasing, when an ally drops below 60% ↻ 5s Chance100%
Heal Lv 11 Holy Magic, on itself when chasing, below 30% of its own HP ↻ 5s Chance100%
Magnetic Earth Lv 1 Magic, at you 1s cast time, NOT interruptible when chasing, after a skill was used on it ↻ 5s Chance100%
Magnetic Earth Lv 1 Magic, at you 0.5s cast time, NOT interruptible when attacking, below 80% of its own HP ↻ 10s Chance100%
Power Up Lv 5 on itself when attacking, below 30% of its own HP ↻ 30s Chance100%
Recall Slaves Lv 1 on itself when attacking ↻ 30s Chance100%
Recall Slaves Lv 1 on itself when idle ↻ 30s Chance100%
Teleport Lv 1 Magic, on itself when idle, when it cannot fight back Chance100%
Wide Silence Lv 5 on itself 1s cast time, NOT interruptible when chasing, below 80% of its own HP ↻ 20s Chance100%
Wide Silence Lv 5 on itself 1s cast time, NOT interruptible when attacking, below 80% of its own HP ↻ 20s Chance100%
Teleport Lv 1 Magic, on itself when idle, when it cannot fight back ↻ 5s Chance50%
Teleport Lv 1 Magic, on itself when walking, when it cannot fight back ↻ 5s Chance50%
Cold Bolt Lv 5 Water Magic, at you when chasing, after a skill was used on it ↻ 5s Chance40%
Fire Bolt Lv 5 Fire Magic, at you when chasing, after a skill was used on it ↻ 5s Chance40%
Lightning Bolt Lv 5 Wind Magic, at you when chasing, after a skill was used on it ↻ 5s Chance40%
Cold Bolt Lv 5 Water Magic, at you when chasing ↻ 5s Chance20%
Dispell Lv 5 Magic, at you 0.5s cast time, NOT interruptible when attacking ↻ 5s Chance20%
Dispell Lv 5 Magic, at you 0.5s cast time, NOT interruptible when chasing ↻ 5s Chance20%
Divest All Lv 5 Weapon, at you when attacking ↻ 5s Chance20%
Fire Bolt Lv 5 Fire Magic, at you when chasing ↻ 5s Chance20%
Hammer Fall Lv 10 Weapon, at you when chasing ↻ 5s Chance20%
Hammer Fall Lv 10 Weapon, at you when attacking ↻ 5s Chance20%
Lightning Bolt Lv 5 Wind Magic, at you when chasing ↻ 5s Chance20%
Mammonite Lv 22 element of its weapon Weapon, at you when attacking ↻ 5s Chance20%
Guided Attack Lv 5 element of its weapon Weapon, at you when attacking ↻ 20s Chance5%

From the open rAthena collection. Skill names stay in English — that is what they are called in game. ↻ means: earliest again after this time.

What it drops

ItemsChance
Moonlight Dagger Moonlight Dagger 0.5%
Long Mace Long Mace 0.75%
Punisher Punisher 2.5%
Silver Knife of Chastity Silver Knife of Chastity 3.25%
Elunium Elunium 13%
Moonlight Flower Card Moonlight Flower Card Card 0.01%

4 further entries from the renewal data hidden – not confirmed on Ragnarok Zero.

Where these numbers come from These values come from the open rAthena data collection. A comparison against a Ragnarok Zero database showed: drops, element, race and size match reliably. Health and experience values, however, differ substantially in Zero — they are marked as such here and should not be read as confirmed Zero values.