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Monsters › Abysmal Knight

Abysmal Knight

Abysmal Knight

Dark 4 Demi-Human Large ID 1219

Core stats

What the marks next to the values mean

LevelZero-verified
122
HPZero-verified
185,457
DEFZero-verified
102
MDEFZero-verified
50
ATKunverified
929
MATKunverified
192
HIT for 100% hitunverified
384
FLEE for 95% dodgeunverified
440

Base stats: STR 121AGI 55VIT 68INT 70DEX 136LUK 37

How this is calculated: HIT for 100% hit = Level + AGI + LUK÷5 + 200 FLEE for 95% dodge = Level + DEX + LUK÷3 + 170

Rewards

Base experienceZero-verified
80,520
Job experiencediffers
2,948
Experience per HPZero-verified
0.43
Zeny per killdiffers
119

Expected value across all drops. One rare, expensive drop raises it sharply. It is an average, not a payout. Computed from rAthena sell prices, which are disproven for Zero: usable as a ranking, not as an amount.

How this is calculated: Experience per HP = Base experience ÷ HP Zeny per kill = Σ (Chance × Sell price)

Damage by attacking element Zero-verified

How much damage this monster takes when attacked with each element.

This table applies to Ragnarok Zero and comes from a community contribution. It replaces the renewal version from rAthena, which differed in 26 of 100 cells. For poison against earth, that one says 150% instead of 125%.

Element%
Holy 200%
Neutral 100%
Water 100%
Earth 100%
Fire 100%
Wind 100%
Ghost 0%
Poison -25% heals the monster instead of hurting it
Dark -100% heals the monster instead of hurting it
Undead -100% heals the monster instead of hurting it

Maps

Knights Hall 1F · 5 s

14× gl_knt01

Glast Heim Castle 2F · 5 s

7× gl_cas02

Knights Hall 2F · 5 s

7× gl_knt02

Glast Heim · 5 s

2× glast_01

Map names from the game client. The spawns themselves come from the open renewal data and are not confirmed for Ragnarok Zero. 4 further maps hidden – not present in Ragnarok Zero.

What it can do in combat

SkillHow WhenChance
Follower Summons Lv 2 Magic, on itself 2s cast time, NOT interruptible when idle, when 0 or fewer minions remain ↻ 600s Chance100%
Teleport Lv 1 Magic, on itself when idle, when it cannot fight back Chance100%
Guard Lv 10 Weapon, on itself when chasing, after being hit from range ↻ 300s Chance20%
Arrow Repel Lv 1 element of its weapon Weapon, at you when chasing ↻ 5s Chance5%
Brandish Spear Lv 10 element of its weapon Weapon, at you 1s cast time, NOT interruptible when attacking ↻ 5s Chance5%
Break armor Lv 10 element of its weapon Weapon, at you when attacking ↻ 5s Chance5%
Guard Lv 10 Weapon, on itself when attacking ↻ 300s Chance5%
Shadow Attribute Attack Lv 5 Dark Weapon, at you 0.5s cast time, NOT interruptible when attacking ↻ 5s Chance5%

From the open rAthena collection. Skill names stay in English, because that is what they are called in game. ↻ means: earliest again after this time.

What it drops

ItemsChance
Reins 26.68%
Elunium 1.85%
Battle Hook 0.13%
Blade of Darkness 0.03%
Lord's Clothes 0.01%
Abysmal Knight Card Card 0.01%
Lance ?
[Costume] Abyss Helm (Bound) ?

2 further entries from the renewal data hidden – not confirmed on Ragnarok Zero.

Where these numbers come from Three sources: the game client, the open rAthena collection and the community. rAthena is the framework but carries renewal data — drops, element, race and size match reliably, health points and experience differ in Zero. Where the client states its own numbers, those apply. Every value is labelled individually.
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