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Stormy Knight

Stormy Knight

Wind 4 Formless Large ID 1251 MVP

Core stats

What the marks next to the values mean

LevelZero-verified
92
HPZero-verified
87,009,000
DEFZero-verified
306
MDEFZero-verified
166
ATKunverified
3,480
MATKunverified
1,433
HIT for 100% hitunverified
472
FLEE for 95% dodgeunverified
493

Base stats: STR 126AGI 165VIT 132INT 104DEX 205LUK 79

How this is calculated: HIT for 100% hit = Level + AGI + LUK÷5 + 200 FLEE for 95% dodge = Level + DEX + LUK÷3 + 170

Rewards

Base experiencediffers
248,280
Job experiencediffers
151,100
Experience per HPdiffers
0
Zeny per killdiffers
900.1

Expected value across all drops. One rare, expensive drop raises it sharply. It is an average, not a payout. Computed from rAthena sell prices, which are disproven for Zero: usable as a ranking, not as an amount.

How this is calculated: Experience per HP = Base experience ÷ HP Zeny per kill = Σ (Chance × Sell price)

Damage by attacking element Zero-verified

How much damage this monster takes when attacked with each element.

This table applies to Ragnarok Zero and comes from a community contribution. It replaces the renewal version from rAthena, which differed in 26 of 100 cells. For poison against earth, that one says 150% instead of 125%.

Element%
Earth 200%
Poison 200%
Neutral 100%
Fire 100%
Holy 100%
Dark 100%
Ghost 100%
Undead 100%
Water 60%
Wind -50% heals the monster instead of hurting it

Special attributes

MVP boss

Maps

Toy Factory Sorting Room · 60–70 min

1× xmas_d02

Map names from the game client. The spawns themselves come from the open renewal data and are not confirmed for Ragnarok Zero.

What it can do in combat

SkillHow WhenChance
Follower Summons Lv 6 Magic, on itself 0.7s cast time, NOT interruptible when attacking, when 3 or fewer minions remain ↻ 10s Chance100%
Follower Summons Lv 6 Magic, on itself 0.7s cast time, NOT interruptible when idle, when 3 or fewer minions remain ↻ 10s Chance100%
Follower Summons Lv 2 Magic, on itself when idle, right after spawning Chance100%
Heal Lv 11 Holy Magic, on itself when idle, below 50% of its own HP ↻ 10s Chance100%
Power Up Lv 5 on itself when attacking, below 30% of its own HP ↻ 30s Chance100%
Recall Slaves Lv 1 on itself when attacking ↻ 30s Chance100%
Recall Slaves Lv 1 on itself when idle ↻ 30s Chance100%
Storm Gust Lv 10 Water Magic, at you 0.5s cast time, NOT interruptible when chasing, after a skill was used on it ↻ 5s Chance100%
Teleport Lv 1 Magic, on itself when idle, when it cannot fight back Chance100%
Wide Freeze Lv 5 on itself 1s cast time, NOT interruptible when chasing, below 80% of its own HP ↻ 10s Chance100%
Wide Freeze Lv 5 on itself 1s cast time, NOT interruptible when attacking, below 80% of its own HP ↻ 10s Chance100%
Teleport Lv 1 Magic, on itself when idle, when it cannot fight back ↻ 5s Chance50%
Teleport Lv 1 Magic, on itself when walking, when it cannot fight back ↻ 5s Chance50%
Smite Lv 5 Weapon, at you when attacking ↻ 20s Chance20%
Storm Gust Lv 10 Water Magic, at you 0.5s cast time, NOT interruptible when attacking ↻ 5s Chance20%
Storm Gust Lv 10 Water Magic, at you 0.5s cast time, NOT interruptible when chasing ↻ 5s Chance20%
Wind Attribute Attack Lv 5 Wind Weapon, at you when chasing ↻ 5s Chance20%
Wind Attribute Attack Lv 5 Wind Weapon, at you when attacking ↻ 5s Chance20%
Hallucination Lv 1 Magic, at you when chasing ↻ 5s Chance5%

From the open rAthena collection. Skill names stay in English, because that is what they are called in game. ↻ means: earliest again after this time.

What it drops

ItemsChance
Elunium 22.8%
Old Blue Box 15%
Ring 1%
Zephyrus 0.75%
Grand Circlet 0.01%

4 further entries from the renewal data hidden – not confirmed on Ragnarok Zero.

Where these numbers come from Three sources: the game client, the open rAthena collection and the community. rAthena is the framework but carries renewal data — drops, element, race and size match reliably, health points and experience differ in Zero. Where the client states its own numbers, those apply. Every value is labelled individually.
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