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Monsters › Dark Lord

Dark Lord

Dark Lord

Undead 4 Demon Large ID 1272 MVP

Core stats

What the marks next to the values mean

LevelZero-verified
96
HPZero-verified
57,163,200
DEFZero-verified
330
MDEFZero-verified
168
ATKunverified
3,935
MATKunverified
2,585
HIT for 100% hitunverified
445
FLEE for 95% dodgeunverified
481

Base stats: STR 118AGI 136VIT 154INT 142DEX 193LUK 66

How this is calculated: HIT for 100% hit = Level + AGI + LUK÷5 + 200 FLEE for 95% dodge = Level + DEX + LUK÷3 + 170

Rewards

Base experiencediffers
428,544
Job experiencediffers
279,000
Experience per HPdiffers
0.01
Zeny per killdiffers
0.7

Expected value across all drops. One rare, expensive drop raises it sharply. It is an average, not a payout. Computed from rAthena sell prices, which are disproven for Zero: usable as a ranking, not as an amount.

How this is calculated: Experience per HP = Base experience ÷ HP Zeny per kill = Σ (Chance × Sell price)

Damage by attacking element Zero-verified

How much damage this monster takes when attacked with each element.

This table applies to Ragnarok Zero and comes from a community contribution. It replaces the renewal version from rAthena, which differed in 26 of 100 cells. For poison against earth, that one says 150% instead of 125%.

Element%
Fire 200%
Holy 200%
Neutral 100%
Water 100%
Earth 100%
Wind 100%
Ghost 100%
Poison -25% heals the monster instead of hurting it
Dark -100% heals the monster instead of hurting it
Undead -100% heals the monster instead of hurting it

Special attributes

MVP boss

Maps

Catacombs · 60–70 min

1× gl_chyard 1× gl_chyard_

Guild Underground Dungeon 2F · 8–8.2 h

1× gld_d04_2

Map names from the game client. The spawns themselves come from the open renewal data and are not confirmed for Ragnarok Zero.

What it can do in combat

SkillHow WhenChance
Agility Up Lv 5 on itself when attacking, below 30% of its own HP ↻ 30s Chance100%
Follower Summons Lv 3 Magic, on itself 0.7s cast time, NOT interruptible when attacking, when 3 or fewer minions remain ↻ 10s Chance100%
Follower Summons Lv 3 Magic, on itself 0.7s cast time, NOT interruptible when idle, when 3 or fewer minions remain ↻ 10s Chance100%
Hell's Judgement Lv 5 Weapon, on itself 0.8s cast time, NOT interruptible when chasing ↻ 10s Chance100%
Hell's Judgement Lv 5 Weapon, on itself 0.8s cast time, NOT interruptible when attacking ↻ 10s Chance100%
Recall Slaves Lv 1 on itself when attacking ↻ 30s Chance100%
Recall Slaves Lv 1 on itself when idle ↻ 30s Chance100%
Teleport Lv 1 Magic, on itself when idle, when it cannot fight back Chance100%
Meteor Storm Lv 11 Fire Magic, at you 0.5s cast time, NOT interruptible when attacking ↻ 2s Chance50%
Meteor Storm Lv 11 Fire Magic, at you 0.5s cast time, NOT interruptible when chasing, after a skill was used on it ↻ 2s Chance50%
Meteor Storm Lv 11 Fire Magic, at you 0.5s cast time, NOT interruptible when chasing ↻ 2s Chance50%
Teleport Lv 1 Magic, on itself when walking, when it cannot fight back ↻ 5s Chance50%
Break helm Lv 10 element of its weapon Weapon, at you 0.5s cast time, NOT interruptible when attacking ↻ 5s Chance20%
Fire Wall Lv 10 Fire Magic, at you 0.5s cast time, NOT interruptible when chasing ↻ 5s Chance20%
Dark Blessing Lv 1 Dark Magic, at you 0.8s cast time, NOT interruptible when attacking ↻ 5s Chance5%

From the open rAthena collection. Skill names stay in English, because that is what they are called in game. ↻ means: earliest again after this time.

What it drops

ItemsChance
Elunium 25.71%
Evil Bone Wand 4%
Grimtooth 1.5%
Mage Coat 1.5%
Ancient Cape 0.5%
Ancient Cape 0.5%
Bone Helm 0.05%
Dark Lord Card Card 0.01%
Coif ?

2 further entries from the renewal data hidden – not confirmed on Ragnarok Zero.

Where these numbers come from Three sources: the game client, the open rAthena collection and the community. rAthena is the framework but carries renewal data — drops, element, race and size match reliably, health points and experience differ in Zero. Where the client states its own numbers, those apply. Every value is labelled individually.
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