How this is calculated:HIT for 100% hit = Level + AGI + LUK÷5 + 200FLEE for 95% dodge = Level + DEX + LUK÷3 + 170
Rewards
Base experienceZero-verified
86,738
Job experiencediffers
1,038
Experience per HPZero-verified
0.66
Zeny per killdiffers
93.4
Expected value across all drops. One rare, expensive drop raises it sharply. It is an average, not a payout. Computed from rAthena sell prices, which are disproven for Zero: usable as a ranking, not as an amount.
How this is calculated:Experience per HP = Base experience ÷ HPZeny per kill = Σ (Chance × Sell price)
Damage by attacking element Zero-verified
How much damage this monster takes when attacked with each element.
This table applies to Ragnarok Zero and comes from a community contribution. It replaces the renewal version from rAthena, which differed in 26 of 100 cells. For poison against earth, that one says 150% instead of 125%.
Element
%
Neutral
100%
Water
100%
Earth
100%
Fire
100%
Wind
100%
Poison
100%
Holy
100%
Dark
100%
Ghost
100%
Undead
100%
Maps
No known spawn.
What it can do in combat
Skill
How
When
Chance
Aid PotionLv 4
on an ally 0.5s cast time, interruptible
when attacking, when an ally drops below 60%↻ 5s
Chance100%
Aid PotionLv 4
on itself 0.5s cast time, interruptible
when attacking, below 30% of its own HP↻ 5s
Chance100%
Aid PotionLv 4
on an ally 0.5s cast time, interruptible
when idle, when an ally drops below 60%↻ 5s
Chance100%
Aid PotionLv 4
on itself 0.5s cast time, interruptible
when idle, below 30% of its own HP↻ 5s
Chance100%
Aid PotionLv 4
on an ally 0.5s cast time, interruptible
when chasing, when an ally drops below 60%↻ 5s
Chance100%
Aid PotionLv 4
on itself 0.5s cast time, interruptible
when chasing, below 30% of its own HP↻ 5s
Chance100%
EmotionLv 1
on itself
when walking ↻ 5s
Chance20%
Earth Attribute AttackLv 3Earth
Weapon, at you 0.5s cast time, NOT interruptible
when attacking ↻ 5s
Chance5%
HallucinationLv 1
Magic, at you 0.5s cast time, interruptible
when attacking ↻ 5s
Chance5%
HallucinationLv 1
Magic, at you 0.5s cast time, interruptible
when chasing ↻ 5s
Chance5%
Sand AttackLv 1Earth
Weapon, at you
when attacking ↻ 5s
Chance5%
EmotionLv 1
on itself
when chasing ↻ 5s
Chance2%
From the open rAthena collection. Skill names stay in English, because that is what they are called in game. ↻ means: earliest again after this time.
1 further entries from the renewal data hidden – not confirmed on Ragnarok Zero.
Where these numbers come from Three sources: the game client, the open rAthena collection and the community. rAthena is the framework but carries renewal data — drops, element, race and size match reliably, health points and experience differ in Zero. Where the client states its own numbers, those apply. Every value is labelled individually.