RagnaDexRagnarok Zero Global Account

Monsters › Amon Ra

Amon Ra

Amon Ra

Earth 3 Demi-Human Large ID 1511 MVP

Core stats

What the marks next to the values mean

LevelZero-verified
69
HPZero-verified
68,810,500
DEFZero-verified
213
MDEFZero-verified
123
ATKunverified
2,090
MATKunverified
2,052
HIT for 100% hitunverified
376
FLEE for 95% dodgeunverified
370

Base stats: STR 86AGI 89VIT 120INT 131DEX 101LUK 92

How this is calculated: HIT for 100% hit = Level + AGI + LUK÷5 + 200 FLEE for 95% dodge = Level + DEX + LUK÷3 + 170

Rewards

Base experiencediffers
120,060
Job experiencediffers
93,960
Experience per HPdiffers
0
Zeny per killdiffers
1,073.2

Expected value across all drops. One rare, expensive drop raises it sharply. It is an average, not a payout. Computed from rAthena sell prices, which are disproven for Zero: usable as a ranking, not as an amount.

How this is calculated: Experience per HP = Base experience ÷ HP Zeny per kill = Σ (Chance × Sell price)

Damage by attacking element Zero-verified

How much damage this monster takes when attacked with each element.

This table applies to Ragnarok Zero and comes from a community contribution. It replaces the renewal version from rAthena, which differed in 26 of 100 cells. For poison against earth, that one says 150% instead of 125%.

Element%
Fire 200%
Poison 175%
Neutral 100%
Water 100%
Holy 100%
Dark 100%
Ghost 100%
Undead 100%
Wind 70%
Earth -25% heals the monster instead of hurting it

Special attributes

MVP boss

Maps

Pyramid B2F · 60–70 min

1× moc_pryd06

Map names from the game client. The spawns themselves come from the open renewal data and are not confirmed for Ragnarok Zero.

What it can do in combat

SkillHow WhenChance
Fire Pillar Lv 10 Fire Magic, on the ground, 5×5 around itself when idle ↻ 2s Chance100%
Fire Pillar Lv 10 Fire Magic, on the ground, 5×5 around itself when idle ↻ 2s Chance100%
Heal Lv 11 Holy Magic, on itself when idle, below 50% of its own HP ↻ 10s Chance100%
Meteor Storm Lv 11 Fire Magic, at a random target when idle, after a skill was used on it Chance100%
Meteor Storm Lv 11 Fire Magic, at a random target when idle, after a skill was used on it Chance100%
Meteor Storm Lv 11 Fire Magic, at a random target when idle, after a skill was used on it Chance100%
Meteor Storm Lv 11 Fire Magic, at a random target when idle, after a skill was used on it Chance100%
Meteor Storm Lv 11 Fire Magic, at a random target when idle, after a skill was used on it Chance100%
Meteor Storm Lv 11 Fire Magic, at a random target when idle, after a skill was used on it Chance100%
Meteor Storm Lv 11 Fire Magic, at a random target when idle, after being hit from range Chance100%
Meteor Storm Lv 11 Fire Magic, at a random target when idle, when someone casts at it Chance100%
Meteor Storm Lv 11 Fire Magic, at a random target when idle ↻ 5s Chance100%
Teleport Lv 1 Magic, on itself when idle, when it cannot fight back Chance100%
Dark Blessing Lv 1 Dark Magic, at you when attacking ↻ 2s Chance50%
Fire Pillar Lv 10 Fire Magic, on the ground, 5×5 around itself when attacking ↻ 2s Chance50%
Meteor Storm Lv 11 Fire Magic, at you when attacking ↻ 3s Chance50%
Monster Summons Lv 5 Magic, on itself when idle, after being hit from range ↻ 10s Chance50%
Monster Summons Lv 5 Magic, on itself when idle, when someone casts at it ↻ 10s Chance50%
Monster Summons Lv 5 Magic, on itself when attacking, after being hit from range ↻ 10s Chance50%
Monster Summons Lv 5 Magic, on itself when attacking, when someone casts at it ↻ 10s Chance50%
Monster Summons Lv 5 Magic, on itself when idle, after a skill was used on it ↻ 10s Chance50%
Monster Summons Lv 5 Magic, on itself when idle, after a skill was used on it ↻ 10s Chance50%
Monster Summons Lv 5 Magic, on itself when idle, after a skill was used on it ↻ 10s Chance50%
Monster Summons Lv 5 Magic, on itself when idle, after a skill was used on it ↻ 10s Chance50%
Monster Summons Lv 5 Magic, on itself when idle, after a skill was used on it ↻ 10s Chance50%
Monster Summons Lv 5 Magic, on itself when idle, after a skill was used on it ↻ 10s Chance50%
Teleport Lv 1 Magic, on itself when walking, when it cannot fight back ↻ 5s Chance50%
Storm Gust Lv 10 Water Magic, at you when idle, after an area attack Chance30%
Sucking Blood Lv 1 Dark Weapon, at a random target when idle ↻ 5s Chance20%
Sucking Blood Lv 1 Dark Weapon, at a random target when idle ↻ 5s Chance20%
Sucking Blood Lv 1 Dark Weapon, at you when attacking ↻ 5s Chance20%
Sucking Blood Lv 1 Dark Weapon, at you when attacking ↻ 5s Chance20%

From the open rAthena collection. Skill names stay in English, because that is what they are called in game. ↻ means: earliest again after this time.

What it drops

ItemsChance
Fragment of Rossata Stone 38.8%
Elunium 19.4%
Yggdrasil Berry 15%
Old Card Album 2%
Sphinx Hat 0.75%
Safety Ring 0.25%
Tablet 0.05%
Amon Ra Card Card 0.01%

1 further entries from the renewal data hidden – not confirmed on Ragnarok Zero.

Where these numbers come from Three sources: the game client, the open rAthena collection and the community. rAthena is the framework but carries renewal data — drops, element, race and size match reliably, health points and experience differ in Zero. Where the client states its own numbers, those apply. Every value is labelled individually.
Live on Twitch