How this is calculated:HIT for 100% hit = Level + AGI + LUK÷5 + 200FLEE for 95% dodge = Level + DEX + LUK÷3 + 170
Rewards
Base experienceZero-verified
1,621,980
Job experienceZero-verified
95,696
Experience per HPZero-verified
9.81
Zeny per killdiffers
942.8
Expected value across all drops. One rare, expensive drop raises it sharply. It is an average, not a payout. Computed from rAthena sell prices, which are disproven for Zero: usable as a ranking, not as an amount.
How this is calculated:Experience per HP = Base experience ÷ HPZeny per kill = Σ (Chance × Sell price)
Damage by attacking element Zero-verified
How much damage this monster takes when attacked with each element.
This table applies to Ragnarok Zero and comes from a community contribution. It replaces the renewal version from rAthena, which differed in 26 of 100 cells. For poison against earth, that one says 150% instead of 125%.
Element
%
Holy
200%
Neutral
100%
Water
100%
Earth
100%
Fire
100%
Wind
100%
Ghost
0%
Poison
-25%
heals the monster instead of hurting it
Dark
-100%
heals the monster instead of hurting it
Undead
-100%
heals the monster instead of hurting it
Special attributes
Detects hidden
Maps
No known spawn.
What it can do in combat
Skill
How
When
Chance
HealLv 5Holy
Magic, on itself 0.5s cast time, interruptible
when attacking, below 50% of its own HP↻ 5s
Chance100%
TeleportLv 1
Magic, on itself
when idle, when it cannot fight back↻ 5s
Chance50%
TeleportLv 1
Magic, on itself
when walking, when it cannot fight back↻ 5s
Chance50%
EmotionLv 1
on itself
when chasing ↻ 5s
Chance20%
Follower SummonsLv 1
Magic, on itself 2s cast time, NOT interruptible
when idle, when 0 or fewer minions remain↻ 60s
Chance5%
Lex DivinaLv 10
Magic, at you 1s cast time, interruptible
when attacking ↻ 5s
Chance5%
Lex DivinaLv 10
Magic, at you 1s cast time, interruptible
when chasing ↻ 5s
Chance5%
Soul Strike of DarknessLv 5Dark
Magic, at you 0.7s cast time, NOT interruptible
when chasing ↻ 5s
Chance5%
Soul Strike of DarknessLv 5Dark
Magic, at you 0.7s cast time, NOT interruptible
when attacking, below 50% of its own HP↻ 5s
Chance5%
TeleportLv 1
Magic, on itself
when attacking, below 50% of its own HP↻ 5s
Chance5%
Grampus MorphLv 1
Magic, at you
when attacking ↻ 30s
Chance0.5%
Grampus MorphLv 1
Magic, at you
when chasing ↻ 30s
Chance0.5%
From the open rAthena collection. Skill names stay in English, because that is what they are called in game. ↻ means: earliest again after this time.
1 further entries from the renewal data hidden – not confirmed on Ragnarok Zero.
Where these numbers come from Three sources: the game client, the open rAthena collection and the community. rAthena is the framework but carries renewal data — drops, element, race and size match reliably, health points and experience differ in Zero. Where the client states its own numbers, those apply. Every value is labelled individually.