How this is calculated:HIT for 100% hit = Level + AGI + LUK÷5 + 200FLEE for 95% dodge = Level + DEX + LUK÷3 + 170
Rewards
Base experiencediffers
6,935
Job experiencediffers
19,740
Experience per HPdiffers
0.02
Zeny per killdiffers
685.7
Expected value across all drops. One rare, expensive drop raises it sharply. It is an average, not a payout. Computed from rAthena sell prices, which are disproven for Zero: usable as a ranking, not as an amount.
How this is calculated:Experience per HP = Base experience ÷ HPZeny per kill = Σ (Chance × Sell price)
Damage by attacking element Zero-verified
How much damage this monster takes when attacked with each element.
This table applies to Ragnarok Zero and comes from a community contribution. It replaces the renewal version from rAthena, which differed in 26 of 100 cells. For poison against earth, that one says 150% instead of 125%.
Element
%
Earth
175%
Poison
150%
Neutral
100%
Fire
100%
Holy
100%
Dark
100%
Ghost
100%
Undead
100%
Water
80%
Wind
0%
Maps
No known spawn.
What it can do in combat
Skill
How
When
Chance
Back SlideLv 1
Weapon, on itself 0.5s cast time, NOT interruptible
when attacking, below 10% of its own HP↻ 600s
Chance100%
Follower SummonsLv 2
Magic, on itself 0.7s cast time, NOT interruptible
when idle, when 0 or fewer minions remain↻ 30s
Chance100%
Follower SummonsLv 3
Magic, on itself
when chasing, below 10% of its own HP↻ 600s
Chance100%
TeleportLv 1
Magic, on itself
when idle, when it cannot fight back
Chance100%
EmotionLv 1
on itself
when attacking, below 20% of its own HP↻ 600s
Chance20%
EmotionLv 1
on itself
when idle ↻ 5s
Chance20%
SnapLv 1
at you 0.5s cast time, NOT interruptible
when chasing ↻ 5s
Chance20%
Multi-stage AttackLv 1element of its weapon
Weapon, at you 0.7s cast time, NOT interruptible
when attacking ↻ 5s
Chance15%
Sonic BlowLv 10element of its weapon
Weapon, at you 0.8s cast time, NOT interruptible
when attacking ↻ 5s
Chance5%
Wind Attribute AttackLv 5Wind
Weapon, at you 0.5s cast time, NOT interruptible
when attacking ↻ 5s
Chance5%
EmotionLv 1
on itself
when chasing ↻ 5s
Chance2%
From the open rAthena collection. Skill names stay in English, because that is what they are called in game. ↻ means: earliest again after this time.
3 further entries from the renewal data hidden – not confirmed on Ragnarok Zero.
Where these numbers come from Three sources: the game client, the open rAthena collection and the community. rAthena is the framework but carries renewal data — drops, element, race and size match reliably, health points and experience differ in Zero. Where the client states its own numbers, those apply. Every value is labelled individually.